CHATGPT AI
ifdef
__clang__
#pragma clang diagnostic pop
#endif
#endif // ANIMATIONEVENTSOURCE_T3045280095_H
#ifndef HUMANLIMIT_T2901552972_H
#define HUMANLIMIT_T2901552972_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.HumanLimit
struct HumanLimit_t2901552972
{
public:
// UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min
Vector3_t3722313464 ___m_Min_0;
// UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max
Vector3_t3722313464 ___m_Max_1;
// UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center
Vector3_t3722313464 ___m_Center_2;
// System.Single UnityEngine.HumanLimit::m_AxisLength
float ___m_AxisLength_3;
// System.Int32 UnityEngine.HumanLimit::m
__clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONEVENTSOURCE_T3045280095_H #ifndef HUMANLIMIT_T2901552972_H #define HUMANLIMIT_T2901552972_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HumanLimit struct HumanLimit_t2901552972 { public: // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min Vector3_t3722313464 ___m_Min_0; // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max Vector3_t3722313464 ___m_Max_1; // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center Vector3_t3722313464 ___m_Center_2; // System.Single UnityEngine.HumanLimit::m_AxisLength float ___m_AxisLength_3; // System.Int32 UnityEngine.HumanLimit::m
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