CHATGPT AI
asteroids
.push(new Asteroid({ pos: randomPosition }));
}
};
Game.prototype.draw = function(ctx) {
ctx.clearRect(0, 0, Game.DIM_X, Game.DIM_Y);
this.asteroids.forEach(function (asteroid) {
asteroid.draw(ctx);
});
this.ship.draw(ctx);
};
Game.prototype.moveObjects = function() {
this.asteroids.forEach(function (asteroid) {
asteroid.move();
});
this
}
};
Game.prototype.draw = function(ctx) {
ctx.clearRect(0, 0, Game.DIM_X, Game.DIM_Y);
this.asteroids.forEach(function (asteroid) {
asteroid.draw(ctx);
});
this.ship.draw(ctx);
};
Game.prototype.moveObjects = function() {
this.asteroids.forEach(function (asteroid) {
asteroid.move();
});
this
.push(new Asteroid({ pos: randomPosition }));
}
};
Game.prototype.draw = function(ctx) {
ctx.clearRect(0, 0, Game.DIM_X, Game.DIM_Y);
this.asteroids.forEach(function (asteroid) {
asteroid.draw(ctx);
});
this.ship.draw(ctx);
};
Game.prototype.moveObjects = function() {
this.asteroids.forEach(function (asteroid) {
asteroid.move();
});
this
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